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Deimpo Mausoleum Walkthrough

How to get through the Mausoleum and what not to miss inside.

Last updated: 2026-11-11

Quick answer: Reach it over the bridge from the Tower of Knowledge after clearing the flesh walls with the Acid Vial. Inside, collect Wind Gem #4 and the Mask of Second Sight, then wear the Mask to find and activate six glowing Puwema seals. When all six are lit, the crypt with the green torches opens on Poenir and Duenir. The Mausoleum also holds Blood Moon, Grave Reaper, Melting Moon and Throwing Axes.

SquidRadio's walkthrough calls the Mausoleum "a pain": a crumbling, dark maze full of skeletons, with Grave Eyes and spiders that Web you so you cannot throw. Bring the Azure Torch for light, a strong Impact weapon for the skeletons, and poison cures. This page follows SquidRadio's route and checks it against Digitol's 100% guide. Spoilers ahead.

How do you get into the Mausoleum?

Both guides open it the same way. After you beat the Necronomicon in the Tower of Knowledge, coat your Throwing Daggers with the Acid Vial and burn the flesh walls. That clears the way to a bridge from the Tower to Deimpo. SquidRadio makes the jump with three Wind Gem dashes and adds that jumping on the side railing gives extra height.

Once inside, drop down and pull the lever to open the door near the starting camp, so you have a shortcut back.

Before going in, SquidRadio recommends the Mausoleum roof: the Noble Sentinel mini-boss is up there. It dashes and knocks you down, but is slow to recover; stay just out of range and wear it down with a Slash weapon (SquidRadio used the Vampiric Scimitar). It drops the Teal Seal Breaker for later.

What is the route through it?

  1. Spider cave. Halfway up is an elevator pillar and a chest with the Opal Star charm. Ride the pillar to its top for a hidden door: either grab the Jigeki key piece across the way, or fight the Bound Spiker (it causes Disease). Both guides mention this pillar.
  2. Right door. A chest with Throwing Axes, and at the end the dying guard Nu, who lost the supply chest key.
  3. Left door into the crypt. A cave under the ledge holds Blood Moon, a hammer whose special steals life. The pit water lower down causes Weaken; avoid it.
  4. Wind Gem #4. Ride the moving elevators up the wall for your fourth dash. An Orbewa Egg is on a ledge across from the shrine.
  5. Grave Scythe room. With four dashes, a locked door opens; a bone-filled room holds a strong slash weapon with five magic charges (SquidRadio calls it the Grave Scythe; Digitol's list has the Grave Reaper from a Mausoleum chest, which is probably the same weapon).
  6. Lower area. Very dark. Take Melting Moon, a poison rapier, then reach Puwema's Rest, a crypt with a Crystal Monument and a friendly face who gives you an item.
  7. Mask of Second Sight. Past a temple with a Wodaso statue, a hidden enemy waits on a high ledge; beyond it is the crypt with the Mask of Second Sight. The lens you were given attaches to it automatically.

Arceil's Treasure Room guide places the Jade treasure vault along the wall of the giant stairwell, reached through the right door from the Deimpo wing altar. It needs the Jade Key Stone from later in the game; see Keys.

Where are the six Puwema seals?

With the Mask equipped, glowing sigils appear on walls. Each one you activate lights one of the green torches in the crypt. SquidRadio's six:

  1. On the debris pile near the Mask's crypt, where leaves float in the air.
  2. Under the spot where you took Melting Moon.
  3. Up the elevator from there, after a dash.
  4. On a gravestone on a high ledge past the room with three statues.
  5. On a stone just inside the dark area to the left of Puwema's Rest.
  6. Down a path by a lantern statue, past where you grabbed an Orbewa Egg.

The cook Gagi also lives in the Mausoleum, behind a door framed by braziers, and trades Meal Tickets for food buffs. The Expedition Key Nu lost is at the top of a wide staircase, near a Wing Shrine.

How do you beat Poenir and Duenir?

With all six seals lit, the crypt opens on a two-boss fight. SquidRadio's advice:

  • Poenir (the bat) walks around and charges at first. Lure it away from Duenir and hit it with charged attacks; once it flies, use ranged attacks.
  • Duenir (the spider) is easier from the front: its rear swipe Webs you and is hard to dodge. Hit, dash away, throw until your Power Meter is back.

Digitol lists no weakness for either and agrees on splitting them up. After the fight, the far wall burns away, and past it is a Crystal Monument. SquidRadio marks this as about a third of the way through the game.

What is hidden in the Mausoleum?

  • Wandering Stalker: invisible; it waits below the group of injured knights by the supply chest and inflicts a Curse. Swing an Impact weapon where the air shimmers (SquidRadio, PovKetz).
  • Ujji's Reanimated Corpse: return to the injured knights after progressing further (PovKetz).
  • Metallic Pus Bag: climb the rubble before the Mask room and dash into the upper area with silver goop (PovKetz, Digitol).
  • Wodaso's Temple Keeper: needs the Strange Stone Block thrown at buttons on three cube pillars (PovKetz, Digitol).
  • Silver Skulls: Zer0's list includes skulls on the Mausoleum staircase behind a double secret wall, at the back right of the Mausoleum's exterior, and on the bridge towers. See Silver Skulls.

Where do you go after the Mausoleum?

Past Poenir and Duenir, Digitol's route leads to King Gius Abraon and down into the Ancient World. The full order is on the walkthrough page.

Sources

The facts on this page come from the sources below. Tell us via the Contact page if something is wrong.

  1. Steam guide: QUEEN'S DOMAIN COMPREHENSIVE GUIDE - Part One (SquidRadio)
  2. Steam guide: 100% Walkthrough, All Endings, Weapons & Bestiary (Digitol)
  3. Steam guide: Basic Complete Bestiary Guide (PovKetz)
  4. Steam guide: Treasure Room Guide (Arceil)
  5. Steam guide: A somewhat complete set of Silver Skull locations (Zer0)

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